As the twentieth century witnessed the rise of film and visual media, the twenty-first century is currently witnessing the rise of video games and other such interactive media as a narrative and art form that overlaps in its scope and ambitions with the literary realm. In many language and literature departments across the globe, film is now firmly ensconced in the curriculum; video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. Language and literature departments, both large and small, will be seismically affected by these revolutionary developments in narrative, narrative structures, and interactive media.
This volume, Teaching Games and Games Studies in the Literature Classroom, will include three primary units: Literary Games, Video Games and Interactive Media in the Literature Classroom, and Gamifying the Literature Classroom. The unit addressing literary games will consider foundational and fundamental ways in which literature can be construed as a game and the benefits of such an approach. The second unit will outline pedagogical strategies for integrating the study of video games with the study of literature, demonstrating the utility of, for instance, teaching the epic from Homer and Beowulf to World of Warcraft and Halo. The third unit will consider the benefits of “gamifying” the literature classroom, an approach that is quickly gaining currency and increasing interest, as exemplified, for instance, in the recent work of Mark C. Carnes (Minds on Fire: How Role-Immersion Games Transform College).
Scholars interested in contributing an essay of 3,000–4,000 words are invited to submit an abstract of approximately 250–500 words outlining their approach to this subject matter and its utility for students and instructors. The deadline for submissions of abstracts is 1 September 2019; e-mail submissions and queries should be sent to Tison Pugh (firstname.lastname@example.org) and Lynn Ramey (email@example.com), with the subject line “Teaching Games and Games Studies in the Literature Classroom.” Permission from students must be obtained for any relevant quotations in the essay. Previously published essays cannot be considered. Learn more about the MLA’s guidelines for submissions.